Reviewed · SELF-GUIDED TOURS
500 Years of Crime and Punishment: A Self-Guided Audio Tour
Crime and punishment stories can be fun. This self-guided audio walk lets you explore Aberdeen at your speed.
You start at the Tolbooth Museum and move through places tied to hangings, treason, medical study, and even witch imprisonment, all wrapped in well-paced commentary you can play whenever you’re ready.
I especially like two things: the tour’s flexibility (pause, back up, and keep moving on your terms) and the way it turns everyday streets into a real sense of place, not just names on a map. One drawback to keep in mind, though, is that finding the next stop can get annoying if street changes or the phone signal make directions harder to follow.
In This Review
- Key points before you go
- A self-guided walk where the city talks back
- Price and value, in plain terms
- Getting oriented: Tolbooth Museum to Aberdeen Town House
- Stop-by-stop: the walk’s dark highlights and what to watch for
- 1) The Tolbooth jail, where punishment begins
- 2) Mercat Cross, public announcements and public justice
- 3) A Balmoral-modeled tower, plus a built-in photo break
- 4) Seabury Court by St Andrew’s Cathedral, for winding-street atmosphere
- 5) The University back roads, Anatomy Rooms, and bodysnatchers
- 6) A graveyard full of stories, church discipline, witches, and a doctor with questionable morals
- 7) The Green, street art, independent shops, and a child-snatching gang
- 8) The harbour, where Aberdeen’s growth met unpleasant punishments
- 9) The Maritime Museum, an easy optional add-on
- How the pacing really works, and why it feels personal
- Practical tips that can save your time
- Who this walk suits best
- Should you book this audio tour?
- FAQ
- What is the duration of the self-guided audio tour?
- Where does the tour start and end?
- How much does the tour cost?
- Is the tour offered in English?
- Do I need a smartphone and headphones?
- What app do I use for the audio tour?
- Can I download it and use it offline?
- Is there a ticket or entry fee for the places on the route?
- Is this tour private?
- What is the cancellation window?
Key points before you go

- Start at Tolbooth Museum, end at Aberdeen Town House, so the walk finishes close to transit
- Offline audio and maps mean you can keep going even with spotty connectivity
- Well-told street-level stories that change how you see Aberdeen
- You control the pace, with stops you can linger at or skip
- Navigation can be tricky at some points, so plan to use the on-screen map
- The route includes some parts that may feel uncomfortable, especially if you are walking solo
A self-guided walk where the city talks back

There’s a certain kind of city walking that works best when you are not tied to a group. This is one of those. Instead of listening to a guide lecture from the sidewalk, you press play when you reach a location and let Aberdeen’s past unfold in your hands.
This tour leans hard into the darker side of local history, from jail life to public punishment, from treason to bodysnatching, and from church discipline to witch imprisonment. It’s the sort of theme that can feel heavy, but the audio keeps it moving. You end up with a clearer sense of how punishment, medicine, and belief shaped the streets around you.
And you get the practical benefit that matters most on foot tours: you can pause for photos, step inside a museum if you want, or simply slow down when a passageway looks interesting.
More stories told through the earpiece:
- The Dark Side of Aberdeen: A Self-guided Audio Walk★ 4.0 · 21 reviews
- Aberdeen’s Union Street: A Self-Guided Audio Tour★ 4.5 · 9 reviews
- Harry Potter’s Edinburgh: A Self-Guided Audio Tour★ 4.5 · 42 reviews
- Paisley History Walking Tour with Personal Audio★ 5.0 · 30 reviews
Price and value, in plain terms

At $8.99 per person, you are not paying for a ticketed attraction. You’re paying for the route, the narration, and the convenience of lifetime access through the VoiceMap app.
That value makes the most sense if you:
- like exploring without waiting for anyone,
- enjoy history that’s tied to actual buildings and corners,
- are the type who stops to read plaques but also wants the story behind them.
If you prefer a fully guided experience, where someone can instantly clarify directions or explain context on the fly, this may feel thin. The narration is strong, but it is still a self-guided format, so you are the one managing the phone, headphones, and walking pace.
Getting oriented: Tolbooth Museum to Aberdeen Town House
The tour starts at the Tolbooth Museum on Castle St, Aberdeen (AB11 5BB). It ends outside Aberdeen Town House on Union St (AB11 5BU). Conveniently, the end point is only a short walk from where you started and within easy access of public transport.
That matters because your day is not stuck with a long return trip. Even if you are only in Aberdeen for a short time, you can fit this into an afternoon and still get around without a big logistics headache.
One smart tip: download and test the VoiceMap app before you start walking. This tour includes offline access to audio, maps, and geodata, which is a big deal for a city walk. It also reduces stress if you lose signal in parking-lot dead zones, stone corridors, or near taller buildings.
Stop-by-stop: the walk’s dark highlights and what to watch for
More routes taken at your own tread:
- Aberdeen Scavenger Hunt and Sights Self Guided Activity
★ 5.0 · 1 review - Fun City Scavenger Hunt in Aberdeen by Operation City Quest
★ 3.0 · 1 review - The Anatomist – Award Winning Historical Escape Room Experience
★ 5.0 · 151 reviews - Cycle To Loch Ness – Self Guided
★ 5.0 · 119 reviews
1) The Tolbooth jail, where punishment begins
Your first stop is the Tolbooth Museum, a building that used to serve as the local gaol. From here, the tour frames Aberdeen’s theme fast, pointing out where public hangings took place as you begin.
What I like about starting here is that it anchors everything else. When the audio later talks about treason, medical crimes, or church discipline, you already have a mental picture of confinement and consequences.
Practical note: this is the opening moment, so if you feel even slightly lost, slow down. Use the app’s map so you know you’re aligned before you walk deeper into the route.
2) Mercat Cross, public announcements and public justice
Next up is the Mercat Cross. This is where public announcements were made, and where public punishment was handed out. The structure has carvings of Scottish monarchs, and the narration focuses on one queen and how she handled a treason outbreak.
This stop gives you a sense of how punishment was not hidden away. It was performed in a public setting, so the whole point was deterrence and spectacle, not rehabilitation.
Also, the Mercat Cross is a great place to pause, look up, and take in the carvings. Even if you are not a formal museum person, this kind of street monument makes the story feel physical.
3) A Balmoral-modeled tower, plus a built-in photo break
The tour passes an impressive building with a tower modeled on the one at Balmoral Castle. You get a built-in photo moment here.
This is one of those stops where you might wonder why it’s in a crime and punishment tour. But that’s exactly the point: power and architecture go together. When the city builds landmarks like this, it’s also building a sense of authority, pride, and hierarchy.
If you are short on time, you can keep this quick. If you like photos, it’s worth stepping into position and taking a couple of angles, because the tower looks good from more than one direction.
4) Seabury Court by St Andrew’s Cathedral, for winding-street atmosphere
You move through Seabury Court next to St Andrew’s Cathedral. The narration sets the tone for how Aberdeen’s old streets used to wind, shaping movement through the city.
I like this stop because it switches you from “headline history” to “how the city feels.” Narrow lanes and awkward turns change how people meet, hide, travel, and gather. In other words, they affect crime, too.
This is also a good moment to slow your pace. If you are walking fast, you can miss the atmospheric shape of the streets.
5) The University back roads, Anatomy Rooms, and bodysnatchers
One of the most compelling parts is the route to the back of the University of Aberdeen. This used to be where medical students studied, and the narration takes you to the Anatomy Rooms where dissections would take place.
Then comes the darker connection: Aberdeen’s relationship with bodysnatchers. The audio ties this to the demand for bodies for study, and to the moral and legal conflicts of the time.
This stop works especially well if you like medical history or if you’re curious about how desperate systems get when knowledge meets limits. It also helps you understand that crime wasn’t always street-level violence. Sometimes it was about supply chains for science.
If you are sensitive to graphic topics, preview the vibe of the narration using the first minutes of the tour. The audio style here can feel more intense than the earlier public-punishment moments.
6) A graveyard full of stories, church discipline, witches, and a doctor with questionable morals
Then you reach an atmospheric graveyard packed with history. The audio points out the grave of a doctor whose morals left a lot to be desired.
You’ll also hear about the mither kirk of Aberdeen, which used to be the centre of early Aberdeen. From there, the tour covers horrible church punishments and how witches were imprisoned.
This is not a gentle stop, but it’s one of the most memorable. Graveyards turn history into something personal. The names and moral judgments feel immediate because you are standing where people were buried.
A practical caution: graveyard paths can be uneven. Wear shoes you trust, especially if it’s damp. And if you’re traveling with someone who prefers lighter stories, decide ahead of time whether you want to keep playing during the most intense sections.
7) The Green, street art, independent shops, and a child-snatching gang
Next comes The Green, which the tour frames as a place people have been living in for thousands of years. But it’s also small and modern-feeling, with street art and independent restaurants and shops.
The narration shifts back to crime with stories of a child-snatching gang that used to operate in Aberdeen.
This pairing is clever. It forces you to see how quickly a city’s surface changes, while the underlying human stories stay real. It also makes the audio more than just a march of grim topics, because you’re in a lively area where you can easily imagine different moments of daily life.
If you want to reset after heavy content, this is where you can take a breath. Grab a coffee nearby if you’re not trying to finish fast, but the tour itself does not include food.
8) The harbour, where Aberdeen’s growth met unpleasant punishments
Aberdeen grew up around its harbour, and the tour uses that geography to point you toward some particularly unpleasant punishments over the years.
Even without stopping at a single dramatic landmark, the harbour context helps. Trade, fishing, travel routes, and the constant flow of people can make enforcement complicated. So you start to see why certain crimes might have flourished, and why authorities responded the way they did.
This part also helps if you like connecting history to practical city planning. The harbour isn’t just scenery. It’s a reason the story took the shape it did.
9) The Maritime Museum, an easy optional add-on
As you pass, you get a chance to go into the Maritime Museum to explore Aberdeen’s maritime past, from fishing to the oil industry.
It’s optional, but I like having that choice. If you feel mentally full after the darker segments, you can lighten the tone with something more factual and museum-like. If you want to keep the walk tight and move on with your day, you can skip the entrance and just follow the audio.
Either way, this final area ties the whole theme into a broader view of how Aberdeen lived.
How the pacing really works, and why it feels personal
This is a self-guided audio tour, so you are not stuck with a set group pace. You can go slower, stop for a photo, or adjust as you like.
That matters in a themed walk. When you hit a stop you find especially interesting, you don’t have to rush through it to stay on schedule. You can replay a section, take notes, or linger at a building detail.
It’s also why people tend to rate this kind of format well when they have the freedom to control their day. If you like walking but hate rigid timelines, this setup is a good match.
The catch is also simple: because it is self-guided, you need to stay on top of directions. One person had to hunt for the next stop for a long time. Another felt the directions could be improved, especially with construction around the route.
So think of it like this: the audio does the storytelling, but you still do the navigation.
Practical tips that can save your time

Bring the right basics. The tour does not include a smartphone or headphones, so you will want to have both ready. Plan to charge your phone, too, even though offline audio is included, because maps and the app still need power.
Also, use the app map when you feel uncertain. In responses to direction problems, the provider specifically recommended looking at the on-screen map if you get lost, and asked for details about which stop caused trouble so they can review the instructions.
One more tip, based on safety concerns raised: some parts of the route may feel rougher than others, including sections near multi-storey flats. If you are walking alone, take normal street-smart steps. Stay aware, keep your phone handy but not glued to your screen, and consider moving with the lights and crowds if the area looks empty.
Who this walk suits best

This tour fits you if:
- you like history told at street level, tied to real addresses and buildings,
- you enjoy dark themes but still want a coherent walking route,
- you prefer independent pacing over a timed group.
It may be less satisfying if:
- you want step-by-step human guidance,
- you hate tech-based navigation,
- you expect every stop to be indoors or ticketed.
Since the tour is offered in English and runs from about 45 minutes up to 2 hours 15 minutes, it’s also adaptable. If you’re a quick walker, you can finish closer to the short end. If you like to pause for photos and digest stories, plan for the longer end.
Should you book this audio tour?
Book it if you want a low-cost, flexible way to see Aberdeen through its punishment stories, its medical controversies, and its harbour-era consequences. The best part is that you control your pace, and the route connects monuments, alleys, and museums so your walk feels like a moving history lesson.
Skip or approach with extra caution if navigation errors would ruin your day, or if you dislike themed content about executions, church punishments, or witch imprisonment. If you decide to go, download the tour first, keep headphones ready, and use the on-screen map early, not after you’ve walked in circles.
If you want an honest street-level look at Aberdeen’s darker side, this one is worth the small price. Just don’t rely on luck for directions, and you’ll have a far better time.
FAQ
What is the duration of the self-guided audio tour?
The tour duration is approximately 45 minutes to 2 hours 15 minutes.
Where does the tour start and end?
It starts at The Tolbooth Museum, Castle St, Aberdeen AB11 5BB, and ends outside Aberdeen Town House, Union St, Aberdeen AB11 5BU.
How much does the tour cost?
The price is $8.99 per person.
Is the tour offered in English?
Yes, it is offered in English.
Do I need a smartphone and headphones?
Yes. A smartphone and headphones are not included.
What app do I use for the audio tour?
You use the VoiceMap app on Android and iOS. The tour also includes offline access to audio, maps, and geodata.
Can I download it and use it offline?
Yes. Offline access is included for the audio, maps, and geodata.
Is there a ticket or entry fee for the places on the route?
Tickets or entrance fees to any museums or attractions en route are not included. The Maritime Museum is mentioned as a chance to explore, but entry is not included in the tour price.
Is this tour private?
Yes. It’s a private tour or activity, so only your group participates.
What is the cancellation window?
You can cancel for a full refund if you do it at least 24 hours before the experience start time. If you cancel within 24 hours, the amount paid is not refunded.
The newest pours out of Aberdeen
Self-Guided Tours, compared.

The Anatomist – Award Winning Historical Escape Room Experience
Read our review →
Glasgow Ghost Hunt: The Soul That Got Away Exploration Game
Read our review →
Fun, Flexible Treasure Hunt Around Edinburgh with Cryptic Clues & Hidden Gems
Read our review →
Harry Potter’s Edinburgh: A Self-Guided Audio Tour
Read our review →
Paisley History Walking Tour with Personal Audio
Read our review →Browse the lists this tour appears in









