Reviewed · CITY TOURS
Edinburgh City of Wizards Exploration Game and Tour
Harry Potter fans, you can do Edinburgh in clues. This phone game turns classic sights, like Edinburgh Castle and the Greyfriars Bobby Statue, into a story walk told through Eladora, with directions and prompts popping up as you move.
What I really like is how easy the game flow feels. You get a clue, solve it, and the next part of the route shows up, so you are always doing something, not just standing around.
One thing to consider is phone and ticket setup. If you bought multiple tickets expecting one link to work across several phones, that can trip you up, so plan to use the app’s invite method or get help from support right away.
In This Review
- Quick take: what makes this Edinburgh wizard game fun
- The smart idea: a story-driven route through Edinburgh sights
- Starting at Edinburgh City Chambers, then letting the phone do the work
- Riddle’s Close: where the game encourages you to slow down
- Grassmarket: a natural pause, with time to explore freely
- Greyfriars Bobby Statue: the story lands as you keep walking
- Old Medical School finish: ending the game without ending your day
- Price and value: $8.40 per person for phone-led city time
- Phone setup reality check: how to avoid the common multi-phone headache
- Who should book this Edinburgh City of Wizards game
- Should you book this Edinburgh wizard city game?
- FAQ
- How long is the Edinburgh City of Wizards Exploration Game?
- Where does the game start?
- Where does it end?
- Do I need a tour guide?
- Do I need entry tickets to attractions?
- Do I need to reschedule to play it?
- Is it a private experience?
- What if my group is larger than 15 people?
- Is it playable on my smartphone?
- Can I cancel for a full refund?
Quick take: what makes this Edinburgh wizard game fun
- Self-guided story walking that works like a tour plus an outdoor escape room
- Clue chain + directions delivered right to your smartphone, so you stay oriented
- Central sights on the route, including Riddle’s Close, Grassmarket, and Greyfriars Bobby
- You control the pace, with time to stop and look around when the story pauses
- Simple hardware needs since it is designed for any smartphone after download
- Great value at $8.40 per person for about 50 minutes to 1 hour 20 minutes of play
The smart idea: a story-driven route through Edinburgh sights

This isn’t a traditional guided tour with one voice talking for an hour. Instead, it is a Harry Potter themed city game that uses your phone to keep you moving, reading, and choosing your next step. For many people, that is exactly the sweet spot in Edinburgh. You get the structure of a tour, but you also get the freedom of exploring at street level, at your own speed.
The theme is built around the novels and the real places tied to them. The result is that familiar landmarks feel less like checkboxes and more like clues in a bigger narrative. You follow Eladora’s footsteps, and along the way you connect Edinburgh’s streets to the kind of whimsy you expect from the wizarding world.
Because the game is outdoor and walking-based, it is also a nice break from museum-only days. Even if you are not a diehard fan, you’ll still enjoy the way the story pushes you toward atmospheric lanes and viewpoint moments rather than the straightest route.
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Starting at Edinburgh City Chambers, then letting the phone do the work

You begin at Edinburgh City Chambers on High Street, and right at the start you are given your first clue. Solve it and the game feeds you the next segment of the story plus directions to the next stop. That opening matters, because it sets the pace. You get your bearings fast, then you are off without waiting for a guide to assemble the group.
This start point is also a practical win. City Chambers sits in a very central area, so it is easy to slot into a day of sightseeing. And because this experience does not require you to buy attraction tickets to complete it, you can keep your schedule tight and your budget cleaner.
If you like being told where to look without feeling like you are on a strict leash, this start style is your friend. If you hate phone-based tasks or you like someone to explain every detail out loud, you may find it a bit more hands-on than you expect.
Riddle’s Close: where the game encourages you to slow down
One of the early stops is Riddle’s Close, which is the kind of tucked-away Edinburgh passage that makes the city feel alive. Here, you study the next clue, and it asks you to pay attention rather than just walk past. You are not only covering ground, you are reading the environment the way a storyteller would.
This is also where the game format starts to feel different from a regular scavenger hunt. Instead of collecting random answers, the clue is tied to the next part of Eladora’s tale. So you move with a purpose, and the street setting adds texture to the story.
A small drawback is that close passages and old-feeling lanes can be busy at times, and your success depends on being able to focus on your screen while you move. If you are traveling with kids or anyone who dislikes phones mid-walk, consider how you will keep the group synced.
Grassmarket: a natural pause, with time to explore freely
The game brings you to Grassmarket, and here you receive a new clue and then get the chance to continue exploring at your own pace. This is one of the more user-friendly parts of the experience because it gives you breathing room. You are not forced to sprint from stop to stop.
Grassmarket is a good place to slow down anyway, since it is the kind of area where you can easily take in buildings, streets, and people without needing a paid ticket to enjoy it. Even if you are not using this moment to snack, it gives you a chance to reset before the route gets more story-heavy again.
For value-minded travelers, this “stop and stay awhile” structure also helps. You are paying for roughly an hour to an hour and 20 minutes of activity, not a single rushed 30 minutes. The flexible time lets the walking feel like a proper city outing rather than a quick errand.
More routes taken at your own tread:
- The Anatomist – Award Winning Historical Escape Room Experience
★ 5.0 · 151 reviews - Fun, Flexible Treasure Hunt Around Edinburgh with Cryptic Clues & Hidden Gems
★ 5.0 · 49 reviews - Harry Potter’s Edinburgh: A Self-Guided Audio Tour
★ 4.5 · 42 reviews - The Pirate’s Riddle: An Outdoor Treasure Hunt
★ 5.0 · 41 reviews
Greyfriars Bobby Statue: the story lands as you keep walking
Next up is Greyfriars Bobby Statue, where you are given another clue to solve. Like before, you can stop for as long as you like, then continue with the next steps when you are ready. That mix of structure and freedom is what keeps this from feeling like work.
Greyfriars Bobby is a name that pulls you in even if you know only the basics. And the game uses that familiarity as a stage for the next chunk of narrative. You are still doing puzzles, but you are also getting that “I see why people like this place” reaction, which is the best kind of tourism.
After this point, you keep receiving further prompts, and the experience continues with scenic and street-focused moments. You get directions to continue, but the pace remains in your control. That is a good fit for travel groups with different energy levels, because not everyone has to hit the next location at the exact same second.
Old Medical School finish: ending the game without ending your day
You finish at Old Medical School at the University of Edinburgh. This is where both the story and the city game end, so you know you have a clean stopping point. That matters in Edinburgh, where plans can sprawl. A clear finish helps you plan what comes next, whether that is dinner nearby or a quick walk somewhere else.
Timing is also reasonable. The whole experience runs about 50 minutes to 1 hour 20 minutes depending on how long you linger at breaks and viewpoints. If you like your activities tight, you can move through it quickly. If you like photos and pauses, you can stretch it without feeling like you are late for something.
Since you do not need entry tickets for attractions to complete the experience, you also avoid the common problem of ending up with a pile of “optional” costs that creep into your day. It is one of the quieter ways this game keeps the price honest.
Price and value: $8.40 per person for phone-led city time
At $8.40 per person, the value comes from what you get, not how fancy it is. You are paying for a guided route experience, delivered through your phone, with story prompts that turn sightseeing into an active task. You are not paying for a live guide, and you are not paying for entrance tickets.
That means the best bargain is for people who are comfortable walking and reading on their phone. It also means you should think of this as an add-on to your Edinburgh day, not the only thing you do.
It can be a great option when you want something:
- with structure (clues and directions)
- that stays outdoors for part of the time
- and does not demand ticket planning
If you want deep spoken commentary about every landmark, you might prefer a traditional guided tour. But if you want to get moving and learn through exploration, the cost lines up nicely with the time you spend out in the city.
Phone setup reality check: how to avoid the common multi-phone headache

Here is the most practical advice from the experience details you should pay attention to. The game is meant to be played on your smartphone, using the mobile ticket. If you are traveling as a group and each person needs their own phone, plan your setup carefully.
One issue that can happen is expecting one shared link to activate multiple phones. A better approach is to use the app’s invite a friend option so each player can link their own email and phone. If something still goes wrong, there is 24/7 customer support, and you should contact them right away instead of guessing.
This is a “buyer be aware” moment in a helpful way. A little setup care saves you stress, and it keeps the game fun instead of turning into tech troubleshooting.
Who should book this Edinburgh City of Wizards game
This is a strong match for people who like:
- walking with a purpose, not wandering with no plan
- solving clues in short bursts while moving between sights
- doing a themed activity that feels outdoorsy and flexible
It is also a good fit for mixed groups, since it is private and you only share the route with your group. If your group is larger than 15 people, you just need multiple bookings, which keeps it manageable.
It may not be the best match if you want a classic guided lecture. Since there is no tour guide included, the value comes from the phone prompts and your own exploration.
One more plus: this can be played anytime after booking without rescheduling. That gives you flexibility if your Edinburgh day shifts due to weather or other plans.
Should you book this Edinburgh wizard city game?
Book it if you want an affordable, phone-led way to explore Edinburgh with clear structure and a story thread. The central starting point, the stop-and-pause moments, and the fact that you do not need attraction tickets make it a smart value pick for a first-time visitor or for anyone who wants a fun city challenge day.
Skip it or think twice if phone navigation and puzzle solving are not your thing, or if your group cannot handle the app setup smoothly. If you do book, take two minutes to plan how each phone will access the game, then go enjoy the streets of Edinburgh one clue at a time.
FAQ
How long is the Edinburgh City of Wizards Exploration Game?
The experience runs approximately 50 minutes to 1 hour 20 minutes.
Where does the game start?
It starts at Edinburgh City Chambers, 253 High St, Edinburgh EH1 1YJ, UK.
Where does it end?
It ends at Old Medical School, School of Health in Social Science, University of Edinburgh, Old Medical School, Elsie Inglis Quadrangle, Teviot Pl, Edinburgh EH8 9AG, UK.
Do I need a tour guide?
No. This experience does not include a tour guide.
Do I need entry tickets to attractions?
No. Entry tickets are not needed to complete the tour.
Do I need to reschedule to play it?
No. You can play it anytime after booking without rescheduling.
Is it a private experience?
Yes. It is private, so only your group participates.
What if my group is larger than 15 people?
If your group is larger than 15 people, you can book multiple sessions.
Is it playable on my smartphone?
Yes. It is designed to be downloaded and played on any smartphone, and it uses a mobile ticket.
Can I cancel for a full refund?
Yes. You can cancel up to 24 hours in advance for a full refund.
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