Reviewed · SELF-GUIDED TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh turns spooky when you solve street clues. I like the offline city game and the fact you can start any hour, so your timing stays yours. A downside is that the puzzles depend on you finding specific challenge points, so if your phone is slow to load you might get frustrated.
The route threads through the city’s most story-heavy corners, from Edinburgh Castle and St Giles to Mary King’s Close and the Grassmarket. It also keeps things playful, not intense, which is why it works well for families and groups of friends who want to be active instead of just listening.
At about $7.21 per person for roughly an hour, it’s strong value for a self-guided evening walk. Still, it’s not a sit-down guided tour, so you’ll want comfortable shoes and a willingness to slow down and look closely.
In This Review
- Key points at a glance
- How the Ghosts of Edinburgh puzzle tour feels on the ground
- Price and value: what $7.21 per person really means
- Timing your run: day vs night for spooky vibes
- Using the Questo app offline, without a physical guide
- Stop-by-stop: haunted landmarks and what to look for
- The Mound: the earthwork that connects New and Old Town
- Edinburgh Castle: skyline dominance and ancient occupation
- St Giles: from a medieval parish church to Edinburgh’s patron story
- Mary King’s Close: the tight lanes under the Royal Mile
- Greyfriars Bobby Fountain: a statue with a real date behind it
- The Grassmarket: cattle trade turned execution ground
- New College: Free Church roots and Thomas Chalmers
- Scottish National Gallery of Modern Art: a modern turn in the middle of ghosts
- Old College: a University of Edinburgh finish with Robert Adam roots
- Pacing, phone issues, and how to avoid the most common stress
- Who this is perfect for, and who might prefer something else
- Should you book Ghosts of Edinburgh?
- FAQ
- How long is the Ghosts of Edinburgh game and tour?
- Can I start the experience at any time?
- Can I pause the game and resume later?
- Do I need an internet connection to play?
- Is there a physical tour guide included?
- Where do I start and where does it end?
- Is this activity private for my group?
- What language is the experience offered in?
- Can I cancel for a full refund?
Key points at a glance

- Offline friendly so you can play without internet connection while you roam.
- Start and finish flexibly at the time you choose, with the ability to pause and resume.
- Game-style sightseeing where you look around each landmark to answer a challenge before moving on.
- Good value for a short outing (around 1 hour) covering major Edinburgh sights.
- Works for groups, with guidance to book multiple sessions if your party is over 15.
- No physical guide included, which means you control the pace, for better or worse.
How the Ghosts of Edinburgh puzzle tour feels on the ground

This is a self-guided, game-based walk through Edinburgh’s haunted, legend-soaked areas. Instead of standing around while someone talks, you move site to site, scanning what’s around you, then answering the next prompt before you continue. That format tends to keep energy up, especially if your group likes doing things together rather than splitting attention between phones and history books.
The “ghost” part is less about gore and more about mood. You’ll hit famous landmarks that people associate with darker stories, then you’ll connect those legends by solving simple, location-based challenges. One thing I really like is that it is designed to work at different speeds, so you can rush through for a quick thrill or linger if a street scene grabs your attention.
And because it is private for your group, you avoid the awkwardness of squeezing into a crowd. It’s just you, your pace, and the city’s atmosphere.
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Price and value: what $7.21 per person really means
At $7.21 per person, you are paying for a focused one-hour walking game, not a full-day guided itinerary. For that kind of money, the value comes from three practical features: offline play, flexible start times, and the fact that you do not need a physical tour guide.
Also, the route targets big-name sights. Edinburgh Castle, St Giles, Mary King’s Close, and Greyfriars Bobby are all on the list. Even if you do not step into every building, the game still pulls you toward the areas where the legends live, which is what most people actually want from a ghost tour anyway.
One important value note: the experience is designed to be playable without entering paid attractions. If a clue ever seems to push you toward something ticketed, you should treat that as a misunderstanding and try the clue from public areas, or contact support for help.
Timing your run: day vs night for spooky vibes

Edinburgh has a way of changing character after dark, and this game fits that. If you want the route to feel more atmospheric, plan to play in the evening when the streets look moodier and the lighting adds drama to stone buildings and narrow closes.
That said, the game is flexible. You can start at any hour, and you can pause mid-route. So if night feels too intense, do it earlier and treat it like a history-and-stories scavenger hunt.
My practical advice: choose a time when you are not rushing. Puzzle games work best when you can slow down for a minute, compare what you’re seeing, and try again without everyone getting cold or impatient.
Using the Questo app offline, without a physical guide

The experience is provided through the Questo app, and that matters. You get a mobile ticket, and you play on your phone as you move from stop to stop. The best part here is that you can play offline, which is huge in Edinburgh when you might be walking faster than your data plan.
Because there is no physical guide, the app is doing the job a guide would normally do: telling you where to go next and what to look for. That makes the experience flexible, but it also means you should be comfortable handling a phone-based setup while walking.
Here are the two most common friction points to plan around:
- If the app takes time to load your account or game, start early enough that you are not sprinting to keep up.
- Some challenges can feel tricky. If you cannot figure out an answer, the key is to slow down and really scan the surroundings around the checkpoint rather than guessing from far away.
One more practical tip from how the experience is built: if you think a clue requires entering a paid attraction, pause and reassess. The experience is intended to work without paid entry.
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Stop-by-stop: haunted landmarks and what to look for

The route runs about an hour and moves through central Edinburgh. You start at The Mound and finish at 100 W Bow, near Old Town connections.
Each stop follows the same pattern. You arrive, look around for the visual or factual detail the game asks for, then move to the next stage. So rather than treating each landmark like a museum stop, treat each one like a short checkpoint: look closely, answer, continue.
The Mound: the earthwork that connects New and Old Town
You begin at The Mound, an artificial slope that links Edinburgh’s New Town and Old Town. It was created by dumping about 1,501,000 cartloads of earth excavated from the foundations of the New Town into Nor Loch. Nor Loch was drained in 1765, and that earthwork connects you directly to today’s Princes Street Gardens.
For the game, this is a smart starting spot. It gives you open sightlines and a chance to orient yourself. In practice, it also sets the tone: you’re starting with a place shaped by human effort, then moving toward stories that people attached to those spaces.
Edinburgh Castle: skyline dominance and ancient occupation
From The Mound, the next checkpoint goes to Edinburgh Castle, the historic fortress perched on Castle Rock. Archaeologists have found evidence that people have occupied the rock since at least the Iron Age, even though the earliest settlement details are unclear.
In a game format, Edinburgh Castle is a double-win. It is visually dramatic, and it is one of the few places in the city where you cannot miss the main structure. Your job at this stop is to look around for the challenge detail, then advance when you’ve found the right answer.
Practical note: Castle areas can feel crowded depending on time of day. If you’re playing as a group, decide quickly who is searching up close versus who stays a step back to prevent the whole group from stalling.
St Giles: from a medieval parish church to Edinburgh’s patron story
St Giles’ origins trace back to about 1130, when a parish church was built during the reign of King David I. The church was granted to the Lazarites, and it was dedicated to St Giles, patron saint of lepers, and later tied to Edinburgh itself.
This stop is great for anyone who likes religious architecture but does not want a lecture. The game keeps you moving and forces you to pay attention to what’s right in front of you rather than scrolling past details.
Look around slowly here. When you’re rushed, it’s easy to miss the small cues the game likely expects you to notice at the checkpoint.
Mary King’s Close: the tight lanes under the Royal Mile
Mary King’s Close sits in the Old Town under buildings on the Royal Mile. It is named after Mary King, a merchant burgess who lived there in the 17th century.
This is the checkpoint where the ghost-tour mood really starts to feel real. Narrow closes and layered Old Town streets make it easy to imagine past life. For the game, your goal is to find the answer by looking around the close area, then move on.
Practical caution: narrow streets can mean slower movement for larger groups. Give yourselves a minute to regroup before you try to solve the clue.
Greyfriars Bobby Fountain: a statue with a real date behind it
Next up is the Greyfriars Bobby Fountain. It includes a life-size statue of Greyfriars Bobby created by William Brodie in 1872. The statue was paid for by Baroness Burdett-Coutts and unveiled on 15 November 1873. It stands near the south entrance to Greyfriars Kirkyard.
This stop works because it is a clear focal point. Statues and fountains are easier to read from street level than buildings with complicated interiors, which makes it a good place to solve a puzzle as a group.
If your group tends to argue about answers, this is also where quick, concrete details help. Focus on the visible elements around the fountain area.
The Grassmarket: cattle trade turned execution ground
The Grassmarket dates back to the 1300s. It was populated with cattle fairs and stables, and by around the 1670s it became a trading point for goods. It also has a darker reputation: it was a traditional place of public execution.
In a game tour, this stop adds contrast. After the more “legend by place” feel of earlier checkpoints, the Grassmarket gives you a reminder that Edinburgh’s Old Town stories included punishment, not just romance.
As you solve the challenge here, take a moment to look at the space like a venue, not just a street corner. Thinking about crowd movement helps the stories make sense.
New College: Free Church roots and Thomas Chalmers
New College was founded as the theological college of the Free Church of Scotland. It opened in Edinburgh’s New Town on 1 November 1843, then moved to the Mound soon after. Rev Dr Thomas Chalmers laid the foundation stone for the current building on 3 June 1846.
This stop adds variety to the route. Instead of only haunted legends, you get a stronger sense of how Edinburgh institutions formed in the 1800s. It’s also the kind of architectural stop that benefits from a slow walk, because you’ll likely want to notice the building presence rather than just pass by.
If your group is tired, this is a good moment to pause and regroup, since the details can be discussed easily on the street.
Scottish National Gallery of Modern Art: a modern turn in the middle of ghosts
The Scottish National Gallery of Modern Art first opened in August 1960 at Inverleith House in the Royal Botanic Garden. It later moved to its present site at Modern One on Belford Road in 1984, and Modern Two opened across the road in March 1999.
This is a surprising and refreshing checkpoint. Ghosts are the theme, but the game sends you into a modern-art zone, which changes the mood fast. If you like your evenings to have variety, this stop is a pleasant reset.
For puzzle-solving, it helps to treat this like a “find the clue from the outside” stage. You can keep moving without turning it into a museum sprint unless you want to.
Old College: a University of Edinburgh finish with Robert Adam roots
Old College is a University of Edinburgh building on South Bridge. Today it houses parts of the university administration, the School of Law, and the Talbot Rice Gallery. It was originally called the New College and was designed by Robert Adam to replace older buildings.
This is your endpoint area at 100 W Bow. The finish matters because it closes the loop of themes. You started with engineered earthwork at The Mound, moved through famous legend sites, and ended with an institution tied to education and planning in Edinburgh.
If you want to extend the experience, you’re also well placed to keep wandering around the South Bridge and Old Town connections after the game finishes.
Pacing, phone issues, and how to avoid the most common stress

The most useful way to enjoy this game is to treat it like a guided walk where your guide is your phone. That sounds simple, but it changes how you prepare.
Here’s what I recommend to keep it smooth:
- Charge your phone fully before you start. Even offline games can eat battery.
- Give yourself a little buffer time for the app to load, especially if you are starting right at a chosen hour.
- If a clue seems to involve a ticketed entry, remember the experience is designed to be playable without entering paid attractions. Re-check the immediate area around the checkpoint.
- When a puzzle feels hard, split tasks. One person reads and searches for visible details while another checks nearby signage or building features. Small teamwork beats random guessing.
Also, remember the route is built around challenge points. Some people find checkpoints that require a bit of walking frustrating if they are spaced farther apart than expected. You can reduce that frustration by wearing shoes that handle uneven sidewalks and by keeping your group together.
Who this is perfect for, and who might prefer something else

This game works best for people who enjoy active sightseeing. If you like puzzles, enjoy wandering at your own pace, and want to stitch together several major Edinburgh sights in about an hour, you’ll probably have a great time.
It also fits:
- families looking for an engaging evening plan
- friend groups who want laughs and teamwork
- budget-minded visitors who want value without paying for a guide
- travelers who prefer offline flexibility during city walking
You might want to consider a different format if:
- you dislike phone-based experiences
- your group wants continuous spoken storytelling
- you get impatient when you cannot solve a clue quickly
- your phone is unreliable with app loading
Should you book Ghosts of Edinburgh?

Book it if you want a short, self-guided, offline way to explore Edinburgh’s best-known legend areas. The combination of puzzle checkpoints, flexible timing, and major landmarks makes it a strong fit for evenings when you want atmosphere without planning every minute.
Skip it or plan carefully if your idea of travel is more “walk, listen, done.” This game asks you to slow down, look around, and participate. If you’re okay with that, it is one of the best ways to get a little spooky while still seeing real places like St Giles, Mary King’s Close, Greyfriars Bobby, and the Grassmarket.
FAQ
How long is the Ghosts of Edinburgh game and tour?
It runs for about 1 hour (approx.).
Can I start the experience at any time?
Yes. You can start at any hour, based on the flexible schedule for the experience.
Can I pause the game and resume later?
Yes. You can take a break at any time and resume later.
Do I need an internet connection to play?
No. You can play offline and you do not need an internet connection.
Is there a physical tour guide included?
No. This experience does not include a physical tour guide.
Where do I start and where does it end?
You start at The Mound, Edinburgh EH2 2EL, UK and end at 100 W Bow, Edinburgh EH1 2HH, UK.
Is this activity private for my group?
Yes. It is private, and only your group participates.
What language is the experience offered in?
It is offered in English.
Can I cancel for a full refund?
Yes, with free cancellation. You can cancel up to 24 hours in advance for a full refund.
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